mman_r_stand_compspr_desc:
    .byte $04
    .byte SAS+MEGAMAN_R_STAND0,BLUE,236,214
	.byte SAS+MEGAMAN_R_STAND1,BLUE,4,214
	.byte SAS+MEGAMAN_R_HELMET,BLUE,246,208
	.byte SAS+MEGAMAN_R_FACE0,WHITE,246,208
	
mman_r_run0_compspr_desc:
    .byte $04
    .byte SAS+MEGAMEN_R_RUN00,BLUE,238,214
	.byte SAS+MEGAMAN_R_RUN01,BLUE,6,214
	.byte SAS+MEGAMAN_R_HELMET,BLUE,252,212
	.byte SAS+MEGAMAN_R_FACE0,WHITE,252,212

mman_r_run1_compspr_desc:
    .byte $04
	.byte SAS+MEGAMAN_R_RUN10,BLUE,236,214
	.byte SAS+MEGAMAN_R_RUN11,BLUE,4,214
	.byte SAS+MEGAMAN_R_HELMET,BLUE,250,208
	.byte SAS+MEGAMAN_R_FACE0,WHITE,250,208

mman_r_run2_compspr_desc:
    .byte $04
	.byte SAS+MEGAMAN_R_RUN20,BLUE,238,214
	.byte SAS+MEGAMAN_R_RUN21,BLUE,6,214
	.byte SAS+MEGAMAN_R_HELMET,BLUE,254,212
	.byte SAS+MEGAMAN_R_FACE0,WHITE,254,212

mman_r_shoot_compspr_desc:
    .byte $05
	.byte SAS+MEGAMAN_R_SHOOT0,BLUE,232,214
	.byte SAS+MEGAMAN_R_SHOOT1,BLUE,0,214
	.byte SAS+MEGAMAN_R_GUN,BLUE,22,224
	.byte SAS+MEGAMAN_R_HELMET,BLUE,250,208
	.byte SAS+MEGAMAN_R_FACE0,WHITE,250,208

mman_r_jump_compspr_desc:
    .byte $06
    .byte SAS+MEGAMAN_R_JUMP0,BLUE,230,214
	.byte SAS+MEGAMAN_R_JUMP1,BLUE,254,214
	.byte SAS+MEGAMAN_R_JUMP2,BLUE,230,172
	.byte SAS+MEGAMAN_R_GUN,BLUE,16,212
	.byte SAS+MEGAMAN_R_HELMET,BLUE,244,196
	.byte SAS+MEGAMAN_R_FACE1,WHITE,244,196

mman_l_stand_compspr_desc:
    .byte $04
    .byte SAS+MEGAMAN_L_STAND0,BLUE,230,214
	.byte SAS+MEGAMAN_L_STAND1,BLUE,254,214
	.byte SAS+MEGAMAN_L_HELMET,BLUE,244,208
	.byte SAS+MEGAMAN_L_FACE0,WHITE,244,208

mman_l_run0_compspr_desc:
    .byte $04
    .byte SAS+MEGAMEN_L_RUN00,BLUE,228,214
	.byte SAS+MEGAMAN_L_RUN01,BLUE,252,214
	.byte SAS+MEGAMAN_L_HELMET,BLUE,238,212
	.byte SAS+MEGAMAN_L_FACE0,WHITE,238,212

mman_l_run1_compspr_desc:
    .byte $04
	.byte SAS+MEGAMAN_L_RUN10,BLUE,230,214
	.byte SAS+MEGAMAN_L_RUN11,BLUE,254,214
	.byte SAS+MEGAMAN_L_HELMET,BLUE,240,208
	.byte SAS+MEGAMAN_L_FACE0,WHITE,240,208

mman_l_run2_compspr_desc:
    .byte $04
	.byte SAS+MEGAMAN_L_RUN20,BLUE,228,214
	.byte SAS+MEGAMAN_L_RUN21,BLUE,252,214
	.byte SAS+MEGAMAN_L_HELMET,BLUE,236,212
	.byte SAS+MEGAMAN_L_FACE0,WHITE,236,212

mman_l_shoot_compspr_desc:
    .byte $05
	.byte SAS+MEGAMAN_L_SHOOT0,BLUE,232,214
	.byte SAS+MEGAMAN_L_SHOOT1,BLUE,0,214
	.byte SAS+MEGAMAN_L_GUN,BLUE,218,224
	.byte SAS+MEGAMAN_L_HELMET,BLUE,238,208
	.byte SAS+MEGAMAN_L_FACE0,WHITE,238,208

mman_l_jump_compspr_desc:
    .byte $06
    .byte SAS+MEGAMAN_L_JUMP0,BLUE,234,214
	.byte SAS+MEGAMAN_L_JUMP1,BLUE,2,214
	.byte SAS+MEGAMAN_L_JUMP2,BLUE,2,172
	.byte SAS+MEGAMAN_L_GUN,BLUE,224,212
	.byte SAS+MEGAMAN_L_HELMET,BLUE,244,196
	.byte SAS+MEGAMAN_L_FACE1,WHITE,244,196
	
mman_r_run_animation:
    .byte $08 //frame / count
    .byte $00 //counter
    .byte $04 //anim length
    .byte $00 //anim pahse
    .byte <mman_r_run0_compspr_desc,>mman_r_run0_compspr_desc
    .byte <mman_r_run1_compspr_desc,>mman_r_run1_compspr_desc
    .byte <mman_r_run2_compspr_desc,>mman_r_run2_compspr_desc
    .byte <mman_r_run1_compspr_desc,>mman_r_run1_compspr_desc

mman_l_run_animation:
    .byte $08 //frame / count
    .byte $00 //counter
    .byte $04 //anim length
    .byte $00 //anim pahse
    .byte <mman_l_run0_compspr_desc,>mman_l_run0_compspr_desc
    .byte <mman_l_run1_compspr_desc,>mman_l_run1_compspr_desc
    .byte <mman_l_run2_compspr_desc,>mman_l_run2_compspr_desc
    .byte <mman_l_run1_compspr_desc,>mman_l_run1_compspr_desc
	
mman_dynamic:
    .byte $01         //00 orientation $00 left, $01 right
    .byte $00         //01 pushing, b0 left, b1 right, b2 jump
    .byte $00         //02 $00 onGround, $01 aerial
	.byte $00,$00     //03-04 min X speed
    .byte $00,$03     //05-06 max X speed
    .byte $40,$00     //07-08 run acceleration
	.byte $00,$01     //09-0a break
    .byte $00,$f9     //0b-0c jump start speed
    .byte $00,$80,$00 //0d-0f position X
    .byte $00,$f2,$00 //10-12 position Y
    .byte $00,$00     //13-14 x velocity
    .byte $00,$00     //15-16 y velocity
    .byte <mman_l_stand_compspr_desc,>mman_l_stand_compspr_desc //17-18 l stand comp sprite
    .byte <mman_r_stand_compspr_desc,>mman_r_stand_compspr_desc //19-1a r stand comp sprite
    .byte <mman_l_jump_compspr_desc,>mman_l_jump_compspr_desc   //1b-1c l jump
    .byte <mman_r_jump_compspr_desc,>mman_r_jump_compspr_desc   //1d-1e r jump
    .byte <mman_l_run_animation,>mman_l_run_animation           //1f-20 l run
    .byte <mman_r_run_animation,>mman_r_run_animation           //21-22 r run

mario_r_stand_compspr_desc:
    .byte $02
    .byte SAS+MARIO_R_STAND0,RED,232,214
	.byte SAS+MARIO_R_STAND1,RED,0,214
	
mario_r_run0_compspr_desc:
    .byte $02
    .byte SAS+MARIO_R_RUN00,RED,234,214
	.byte SAS+MARIO_R_RUN01,RED,2,214

	
mario_r_jump_compspr_desc:
    .byte $02
    .byte SAS+MARIO_R_JUMP0,RED,232,214
	.byte SAS+MARIO_R_JUMP1,RED,0,214
	
mario_l_stand_compspr_desc:
    .byte $02
    .byte SAS+MARIO_L_STAND0,RED,232,214
	.byte SAS+MARIO_L_STAND1,RED,0,214
	
mario_l_run0_compspr_desc:
    .byte $02
    .byte SAS+MARIO_L_RUN00,RED,230,214
	.byte SAS+MARIO_L_RUN01,RED,254,214
	
mario_l_jump_compspr_desc:
    .byte $02
    .byte SAS+MARIO_L_JUMP0,RED,232,214
	.byte SAS+MARIO_L_JUMP1,RED,0,214
	
mario_r_run_animation:
    .byte $04 //frame / count
    .byte $00 //counter
    .byte $02 //anim length
    .byte $00 //anim pahse
    .byte <mario_r_stand_compspr_desc,>mario_r_stand_compspr_desc
    .byte <mario_r_run0_compspr_desc,>mario_r_run0_compspr_desc
	
mario_l_run_animation:
    .byte $04	//frame / count
    .byte $00 //counter
    .byte $02 //anim length
    .byte $00 //anim pahse
    .byte <mario_l_stand_compspr_desc,>mario_l_stand_compspr_desc
    .byte <mario_l_run0_compspr_desc,>mario_l_run0_compspr_desc
	
mario_dynamic:
    .byte $00         //00 orientation $00 left, $01 right
    .byte $00         //01 pushing, b0 left, b1 right, b2 jump
    .byte $00         //02 $00 onGround, $01 aerial
	.byte $00,$00     //03-04 min X speed
    .byte $00,$04     //05-06 max X speed
    .byte $40,$00     //07-08 run acceleration
	.byte $00,$01     //09-0a break
    .byte $00,$f7     //0b-0c jump start speed
    .byte $00,$10,$01 //0d-0f position X
    .byte $00,$f2,$00 //10-12 position Y
    .byte $00,$00     //13-14 x velocity
    .byte $00,$00     //15-16 y velocity
    .byte <mario_l_stand_compspr_desc,>mario_l_stand_compspr_desc //17-18 l stand comp sprite
    .byte <mario_r_stand_compspr_desc,>mario_r_stand_compspr_desc //19-1a r stand comp sprite
    .byte <mario_l_jump_compspr_desc,>mario_l_jump_compspr_desc   //1b-1c l jump
    .byte <mario_r_jump_compspr_desc,>mario_r_jump_compspr_desc   //1d-1e r jump
    .byte <mario_l_run_animation,>mario_l_run_animation           //1f-20 l run
    .byte <mario_r_run_animation,>mario_r_run_animation           //21-22 r run

